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Wanderlust: Rebirth Ativador Download [License]





















































About This Game Wanderlust: Rebirth is an online four player co-op arcade-action RPG set in the fantasy world, Valandria. The heroes are summoned to Westhaven Arena to prove their worth as heroes of old legend. However, things are not as transparent as they first appear, when our heroes are unknowingly set upon a trek to save mankind from an ominous end. Band together with your fellow brethren to conquer and change the course of destiny.Take control of one of four character classes, each with a distinctive play style, and use your abilities with finesse along side the other heroes to gain high-scores and legendary items. Band together and plan your assault, for the minions of the underworld fear no blade, and only in Epic mode will the true heroines rise victorious.Unlock The Crawl survival game-mode to earn Tokens like a boss, and try your odds with the Luck Box, as you spin the slots for glorious loot or daring challenges.Key Features:Story and survival modes for both Single and Co-operative playCompetitive game modes featuring 8 players (4 vs 4)Over 65 awards and 30 Steam achievements to earn4 uniquely crafted character classes to advance through teamwork and efficiencyUnique Inventory/Crafting systemIn-depth Artificial Intelligence3 difficulty modes and 3 different endings44 different enemies and 15 intense boss battles...and over 5 years in the making, so you know it is DAMN good! 7aa9394dea Title: Wanderlust: RebirthGenre: Action, Adventure, Indie, RPGDeveloper:Yeti TrunkPublisher:ChucklefishRelease Date: 14 Jun, 2011 Wanderlust: Rebirth Ativador Download [License] wanderlust rebirth steam. wanderlust adventures rebirth. wanderlust rebirth wiki. wanderlust rebirth review. wanderlust rebirth gameplay. wanderlust adventures how to rebirth. wanderlust rebirth co op. wanderlust rebirth. wanderlust rebirth download. wanderlust rebirth trainer I really wanted to give this game a chance, for some reason. Maybe because I spent $8 on it. It fails in several ways:The AI companions are awful. They often stand around, not attacking, and when they are attacking, they are in the way.The landscape can obscure where you're fighting, so you don't know where the enemy that's hitting you is, or where you are.The damage numbers are the same color for you getting hit, your party members getting hit, and your enemies getting hit, and non-boss enemies don't have a health bar, so you don't really know the status of a fight.Perhaps more importantly, I couldn't see any health bars for my AI companions, so as a cleric, I just had to spam heals without knowing when they needed it.The sprites\/animations are pretty poor, you can't face\/attack diagonally which really sucks, and I couldn't tell if my party members were dead, or if they were alive and just standing around (which, as aforementioned, happens in combat).The difficulty\/loot scale is awful. The first boss was super easy, and your rival who apparently lost to it comes back next level and wiped my party, constantly stunlocked me and killed me 4 times, so I just had to hold block and get in one hit at a time. Then the loot I got from finally beating him was worse than what I already had.The game doesn't inform you of many things, such as when I thought I was stacking enhancements on an item, I was actually just overwriting them with another. No info on that.Your AI companions have no dialogue. Zero. No story, they just follow you around and no one else acknowledges them. Awful storytelling.Speaking of which, the main story doesn't come in until 40 mins in. That time is spent winning a tournament you didn't join, and fighting through tons of boring battles to get to the celebration of your really easy victory.The one cool thing is the abilities are cool, but the hotkey system is annoying, you can only have a few powers hotkeyed at a time.Overall, I really wish I didn't spend my money on this game. Don't get it. It feels very unfinished. Oh yeah, the most annoying part: after suffering through the story to see if it improved, there were some enemies that spawned behind some terrain that neither they nor I could get through. Their ranged attacks couldn't get out, and I had no ranged attacks, and my party wasn't even moving (they might have been dead, but the sprites are such that it's hard to tell). I couldn't leave the way I came, and I couldn't progress until they died, but they were stuck and therefore so was I. I had to quit and lose all progress in that chapter. Now I'm done.. Pretty difficult to play and the game's pretty broken. You have to rely on yourself to kill all the bosses, because your party npcs frequently get stuck in place and sort of just sit there while you alone fight the boss.. I can't recommend this came to anyone anymore no one plays it. I played it none stop when it came out. It always had problems but the grind was enjoyable. Don't buy it no one hosts servers no one plays. Unless you have very specific people beforehand who will play 100% don't get this game it's boring alone.. Do all of your friends hate pixel games? Do you hate playing online with strangers? Then this game is not for you. The game has a lot going for it in terms of content, but playing alone is just you mashing buttons in a maze. There's not some kind of great storyline to pull you in and neither is there a huge amount of customization you can do to the world like in their other games.. Its absolutelely gorgeous! The story, the music, everything! So much time went into making this game and I played it for 2 hours straight. Once you complete the story line, there is really nothing else to do. Except maybe pvp with your friends. Nevertheless, worth every spent. You will not be dissapointed if you buy this game!. So this is a hack n' slash RPG with crappy graphics. That is kool. What they don't tell you is that you only get 50% of the exp for beating a level unless you manage to beat the level doing as little damage as possible to all the enemies so that you get very high combo numbers. (Yes it's true, I asked the developer) You don't get extra experience for beating a level again. Nor do you get experience for their challenge levels. You can only try to get more experience by getting the higher combo numbers and thus a better rating. There are all kinds of really powerful skills. You can max out maybe 2 of them and if you use them you don't get crap for experience. So, in short this game is based on repetition and ineffectiveness, while discouraging the use of the games advancement system. This is extremely irritating and a horrible idea. Also, it's just what the developers had in mind. The last boss is also a very annoying fight where you whittle away at him only to have him heal back while he can literally kill you in one shot. Avoid this piece of garbage.. This game looks interesting, but the control scheme is horrible. Not sure what they were going for, but it didn't work for me. XD Wanderlust Adventures in contrast is a shining beacon of hope. xD Assuming you're interested in this game. Get Wanderlust Adventures instead. It's got most of the same elements that make this game interesting, but Wanderlust Adventures has a functional control scheme.. ENG:A really interesting RPG game with multiplayer game and community support for the old retro gfx & sfx. A testimonial! :3FIN: Todella mielenkiintoinen rpg-peli, jossa moninpeli ja yhteis\u00f6 peli tuki vanhalla retro gfx & sfx. Suositteluni! :3. Ah, Wanderlust: Rebirth. It's been too long since I played you, and I still have good memories...But, every time I try to go back to playing Wanderlust: Rebirth (WR from now on), I end up remembering why I stopped playing it in the first place. Let me just get one thing out of the way: I do consider this game to be particularly good for what it is, a 2D top-down beat'em-up RPG. WR would be even better had the developpers not centered its gameplay on co-op with other players. And so I start explaining why I don't recommend WR...First, as the entire game was developed with co-op in mind, there is actually content of the game that can't be accessed in solo gameplay. Yes: because everyone likes playing with randoms or, even better, can convince his friends to play a game only he seems to like.The first point segues into the second: playing alone you get AI team-mates, but they are just a sliver short of being useful. The reason for this is that the AI teamsters tend to get killed incredibly easily by certain enemy types while not amounting to doing any real damage (or healing) to contribute, in a general way. They are also clearly not balanced to help you in the higher difficulties, meaning that it does end up as if they weren't really there. It even gets insulting when, as the Paladin, you can't even use your skills to bring them back to life, AS WOULD HAPPEN IF THEY WERE A REAL PLAYER INSTEAD. What's the point? Are the developpers telling us that only some classes work for playing solo?Third, for a game with WANDERLUST as its name, you don't tend to wander much at all. Exploration is minimal, having most scenarios (or chapters, if I remember how the game calls it correctly,) being linear and driven by a quest that is very clich\u00e9. I'll admit that you DO wander through a somewhat varied diversity of caves and forests, and that perhaps the setting of the game has a worthy backstory that ends up either unseen by the player or forcefully fed at him depending on perspective and situation, but you would expect initially to have a little more freedom exploring a world full of annoying monsters for you to beat up.Fourth, the enemies. Maybe if this point was a little more balanced in favour of the single player or by how many players there are in the game, the earlier three points wouldn't stand out as much. But come on! Some enemies are plain ludicrous in their balance. Blood slimes, even if "rare" in the campaign, are about the most annoying thing in the arena game mode if you can't finish them off quickly, or rather, quicker than they can leech off your useless AI budies' health into their own; blood slimes can also one-shot you, given the right conditions. And this is simply the enemy that pops to mind as the most unbalanced: poisoning spiders and the annoying elf casters also come to mind, if you really want a list of sorts.Fifth... is definitely the grind. You would not believe how much you have to grind in this game... and you'll hate why, too: you need 3 of the previous tier of items to craft a next-tier item. And you also need tons of crappy small parts semi-randomly to craft things. And you need a "blueprint" of the item you're crafting. And the ingame currency as well, lots of it. And then this consumes space in your already limited and otherwise useless inventory. See where I'm getting at? You're not even grinding to become more powerful, oh no: you're grinding to raise a few numbers just a little, so that coming across an elf mage isn't immediately lethal at least. Leveling up is instead done by how well you scored on a chapter, which then gives you X of a total of Y skillpoints that the chapter can give. Meaning that playing alone is much harder in addition to the lackluster AI buddies, especially when you have to rely on them since most other things in the game are broken. Heck, the only way it could be worse was if you decided to actually play WITHOUT the AI buddies, which I believe you can, but why would you? It's better to have 3 meatshields and possibly a buff or two for 10 seconds than to die in those 10 seconds just because everthing was targetting you and you didn't kill the most dangerous things as fast as you could.Also, that I know of, the multiplayer scene is practically dead. Maybe you can get into a game with a stranger, MAYBE. Timezones apply, of course. Be wary of desynchs, too: those can be quite annoying, with everyone stuck waiting for something that will never happen because the other person doesn't have the exact same data.So, why did I bother making this review? Simple reasons. Primarily to warn you not to buy this game, but also to tell you that most of the things I listed are promised not to be issues with the sequel of this game, the (as of the time) yet unreleased Wanderlust Adventures. Seriously, DON'T BUY THIS GAME. You'd do the developpers more of a favour to buy the next game and extra copies if you care about them (thus creating a larger player base for an inherently better game by gifting the extra copies) than if you bought this game right now, or ever.(Edit: the Steam store finally has the aforementioned Wanderlust Adventures here, http:\/\/store.steampowered.com\/app\/240620 , in case you were wondering.). A valiant effort by a small development team, however, don't expect to jump in this game and start playing multiplayer immedeately. To start off, the game forces you to do a terrible tutorial. Even though it does'nt last very long, its still incredibly painful. Secondly, as far as I could tell, everyone who was playing the game at the time, including myself, had extreme difficulty setting up multiplayer matches to play with friends. Games that emphasize co-op play should have match making capabilities that are really easy to use. The frustration this brought myself and a friend was substantial. I bought the game on sale for about $3.00, and I am not even sure if that's a fair price. The difficulties with the multiplayer alone are enough for me to not recommend this game.

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